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Someone to Watch Over Me. North Vegas Square , North sewers. Brotherhood of Steel fame. Membership into the Brotherhood of Steel , Td power armor.
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Granted access to the New Vegas Strip. Camp Forlorn Hope , Cottonwood Cove. Carl Mayes , Aurelius of Phoenix. It correctly holds 7 rounds. The MA1 is a powerful weapon, with damage output on par with the In keeping with this name, the slide glows in the dark, making it easier to use in poorly lit caves and ruins.
A Light Shining in Darkness holds 6 rounds of. As stated before, A Light Shining in Darkness is a rather solid handgun stat-wise, and while it doesn't come with any night sights, the glowing slide is good enough.
Many Marked Men have it and, in some cases, are scripted to fire it into the air, presumably signaling for help , and some emergency kits do as well.
As an in-game weapon, it cannot be used for any sort of signaling, but can be used to do damage to and ignite enemies from a distance- provided, that is, that the player can compensate for the arc-type trajectory of the flares.
However, its main advantage is its ability to frighten away abominations- even the mighty Deathclaw is terrified by flares. Bizarrely, while the animations suggest that the weapon fires ordinary flares, it actually consumes 10 units of flamethrower fuel per shot.
Even more bizarrely, the flare gun is also an improved holdout weapon, perfect for dealing with the ever present danger of Deathclaw attacks on the Strip.
While not usable in-game, a Ruger GP appears on the cover of the "Guns and Bullets" skill book, which permanently raises the user's Guns skill by 3 points.
It is exactly the same model as the one used in Fallout 3. The 10mm SMG from Fallout 3 is found on many mid-level humanoid mobs such as Jackal gang members and members of the Kings.
It can also be found as level-adjusted loot in gun lockers once you're at a high enough level. Although the in-game description for the 10mm SMG lists a high DPS, it shares the common weakness of most shotguns and automatic weapons in Fallout: New Vegas in that much of its theoretical power is negated by the new Damage Threshold system.
In addition to losing much of its damage, the high spread of this weapon requires you to be at close ranges for all of the rounds fired to impact on the target.
Keeping these limitations in mind, it can be highly effective in certain situations. It can be an ideal sneak-attack weapon if you have a high enough Sneak skill to get into point-blank range.
Coupled with the Run 'n Gun perk, you can "kite" melee enemies by backing away just out of their reach. Against ranged attackers, you can fire a shot, duck around a corner or behind cover, then ambush them at point-blank range as they run up to you.
The Gun Runners' DLC adds a unique variant known as "Sleepytyme", which has an integral suppressor and greater damage and rate of fire.
It is also a holdout weapon that can be carried into casinos and is the only automatic holdout weapon available.
An M3 Grease Gun appears in the game, scaled down so it can be held one-handed, and rechambered for 9x19mm such conversion kits did, indeed, exist for the M3.
Called the "9mm Submachine Gun" in-game. It can be modified with an SMG Drum that increases the capacity by 30 rounds and a Light Bolt that increases the rate of fire.
The 9mm SMG is fairly common, with one in Doc Mitchell's house waiting for repairs just at the start of the game. The 9mm SMG is a very good starter to the world of fully automatic pistol-caliber carnage.
Its standard round magazine and easy-to-find 9mm ammo make it one of the better starter weapons, but it loses its effectiveness once armor gets involved.
If one goes to the Wins Hideout near Westside, the unique version of the "9mm SMG" can be acquired and either returned or kept for one's self.
It serves as New Vegas' s SMG bullet hose, with 60 rounds of 9mm to spare, that allows anything to be killed up to a Deathclaw.
The nail gun bears a striking resemblance to the M3, featuring a very similar profile and layout, even having the M3's crank lever and the ejection port having been replaced by a safety switch.
The Nail Gun's a rather amusing and powerful weapon in the right hands, doing double damage to limbs if one can keep a nice stockpile of nails. The American appears in-game as the "Silenced.
Its high rate of fire and rather large magazine capacity make the gun somewhat useful against lightly armored foes, but the overall weakness of. Two variants of the Thompson SMG series appear in game, one as an energy weapon, the other as a conventional slug-thrower.
It also resembles the Tommy Gun-esque laser guns from the TV show Futurama , as evidenced by the three glowing green rings at the end of the barrel. It holds 60 Electron Charge Packs in a drum and can be modified with a Recycler attachment, which replenishes 1 shot per 4 fired.
The RCW is a rather decent energy weapon, beating out the pistol-based weapons but falling short in the long run due to its overall low damage.
The M1A1 Thompson appears as the. The weapon is used heavily by the White Legs tribe, who call them "storm drums," and is stocked by a variety of traders in the Mojave following the completion of the DLC's campaign.
The heavy-hitter of the submachine gun category, this SMG, while largely fictional, seems to have some distinct features from some real-world weapons; namely, it uses a top-mounted round magazine that lies flat along the top of the weapon, rather like that of an FN P90 interestingly, the rear sight is mounted to this magazine, rather like the Calico series , and seems to use a TDI Vector -style offset recoil system and, given the caliber, would probably have to.
It can be found on the Legion's Veteran Decanii, and other high-ranking officials, as well as some of their assassins and vexillarius at higher levels, high-level White Legs in "Honest Hearts", and both high-level marked men and Ulysses in "Lonesome Road"; one can also be found in Bloodborne Cave, and can be bought from some weapon merchants and the Great Khans at higher levels, as well as the Vendortron, and occasionally Knight Torres.
The Gun Runner's Arsenal DLC adds a version that can be customized further than the one in the base game- while the standard version can accept a suppressor which, like the PGM Hecate II 's suppressor, reduces enemies' ability to hear the weapon, rather than eliminating it , the GRA version can also accept a laser sight which increases accuracy , and a "Stacked Magazine", which raises the capacity from 21 rounds to It shreds through light, medium and heavy armor and can take down high-end enemies like Rangers, Deathclaws and Paladins within a few mags.
However, the scarcity of the ammo plus the relatively small mags somewhat temper the The Colt Model appears as "Assault Carbine" with a round magazine and a very high rate of fire.
It can be upgraded to hold 30 rounds. With the addition of the Gun Runners Arsenal DLC, the Assault Carbine features additional modifications such as a Forged Receiver which increases the weapons durability and a light bolt which increases rate of fire.
Possible Companion Lily Bowen's personal Assault Carbine is fitted with a suppressor, which is not available as a mod for either of the 2 playable Assault Carbine variants.
The Assault Carbine is similar to the Light Machinegun as both serve as rifle alternatives to the miniguns. The Carbine boasts a high rate of fire and same 5mm caliber, allowing for very good damage against armor that's hindered by the small magazines.
They both have a low-power ACOG-style scope. The unique variant is painted with woodland camouflage. The standard variant is called the Marksman Carbine and the unique is called the All American.
Like the Service Rifle, both these rifles lack the charging handle on the rear, which is a knob located directly on the bolt on the right side where the brass ejects instead.
The Marksmen Carbine is a common weapon, and most military facilities contain a couple. The Marksman Carbine is a powerful weapon, dealing very accurate shots to most targets and allowing for immediate follow up shots, but is restricted by its caliber.
The All American is found only in the armory at the bottom of the irradiated-, ghoul-infested Vault 34 located east of New Vegas.
It has a woodland camo finish, a round magazine, and the 82nd Airborne division badge on the magazine well. The All American is one of New Vegas's best scoped weapons, dealing accurate shots with high damage without eating through hard to find ammunition.
The M16A1 appears in the game, called the "Service Rifle" in-game. It is chambered for 5. It features wood furniture instead of the nylon-plastic furniture typical of real M16s Fallout's Earth ran out of petroleum before the nuclear war.
The upper receiver has a forward assist and a case deflector. Like all of the other M16 derivatives in this game, the Service Rifle's charging handle is located on the right side of the receiver, attached directly to the bolt in the ejector port.
While rarely seen due to the weapon's high durability and common replacement parts, the jam animation involves one of the few instances of the forward assist actually being used in fiction.
It can be modified with a forged receiver that increases its durability and upgraded springs that increase its fire rate. An aperture sight and bayonet are included in the files, but not implemented.
While not mentioned in-game, developers have confirmed the semi-auto only nature was a decision of NCR bureaucracy to lower ammo use, similar to the adoption of 3 shot burst fire in the real world.
The Service Rifle is a better rifle in comparison to the Varmint Rifle as it loads more ammo per magazine and deals more damage, but gets outclassed quickly by other rifles like the Assault Carbine.
In-game lore describes the weapon as a "U. Checkpoint Guard Carbine built around the The Survivalist's Rifle lives up to its name. The accuracy of the standard Service Rifle combined with the power of the New Vegas as the.
A variant added through the Gun Runners' Arsenal DLC gives it the capability to mount modifications such as a Carbon Fibre body, which decreases weight, a custom bolt increasing rate of fire, and a suppressor which doesn't actually suppress gun noise but merely lowers and muffles the gun's extremely loud report to a more comfortable level.
The Hecate is a weapon intended for long-range shooting, easily able to pick through highly armored enemies, including deathclaws, and is capped by its slow rechambering speed, rarity of.
Bolt action rifle chambered in 5. Originally, the Varmint Rifle was intended to be another. The Varmint is a good starter rifle, boasting some decent DPS and accuracy, but after armor and such get pulled into the picture, it would be a good idea to replace the Varmint Rifle with a more powerful weapon.
There is a unique variant called the "Ratslayer" which features all the Varmint's upgrades along with a black polymer stock featuring a stylized mole rat skull and 69 heh tally marks on the rear right.
The Varmint Rifle is very common early in the game and is given to you for free by Sunny Smiles during the non-optional quest "Back in the Saddle.
The Ratslayer is a useful little rifle for animals, but its low damage makes it pretty hard to use effectively on human targets.
The M1 Garand was supposed to appear in Fallout: New Vegas as the "Battle Rifle", but withheld from the final product. However, its unique variant was left in, called This Machine.
The rifle has been rechambered to fire. With a high rate of fire and a powerful cartridge, the Battle Rifle is a useful mid range weapon, but suffers from high spread at long range.
Named "This Machine" a reference to Woodie Guthrie's famous guitar sticker, which read "This Machine Kills Fascists"; seemingly as a response, the in-game weapon's stock is marked "Well This Machine Kills Commies" , getting it is a bit convoluted, either you do a unmarked quest given to you by Sgt.
Contreras at Camp McCarren, and then get the ability to buy it from him. Or you can download the weapon manifest in his room and give it to Lt.
Carrie Boyd and get the rifle for free. This Machine is one of New Vegas's most useful weapons, with high damage and crit chance only tempered by the rifle's piddly accuracy at long range.
The Winchester appears as the Cowboy Repeater in the game. The Cowboy Repeater effectively serves as the replacement for the Varmint Rifle, and is accurate and a reliable killer of animals and raiders, but any armor tends to make it less useful.
There is a special variant called La Longue Carabine a reference to The Last of the Mohicans fitted with a scope, an engraved stock, and an Octagon Barrel.
It reloads like the Henry in Fallout 3 which is done by opening the muzzle-end of the mag tube and then inserting rounds in , as the La Longue's model lacks the 's loading port on the receiver.
La Longue Carabine is a very interesting weapon, adding a scope to the Cowboy Repeater equation. Josh Sawyer on Fallout: Retrieved September 16, Josh Sawyer Talks Fallout: Retrieved May 14, Retrieved May 13, New Vegas on sale at GoG".
New Vegas' owes Wayne Newton a danke schoen". Retrieved August 10, Guinness World Records Ltd. New Vegas developer not dictated by fans".
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New Vegas Collector's Edition". Retrieved June 14, New Vegas patches arrive". Retrieved November 1, Retrieved October 29, New Vegas patched on consoles".
New Vegas Patch Has Landed". Retrieved February 1, Retrieved July 8, Retrieved August 9, Fallout New Vegas was the most bug plagued game of the past month.
Download and Install this patch to fix any remaining bugs, errors, crashes, or other game breaking issues that you are facing.
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New Vegas ships 5 million, more patches incoming". Archived from the original on November 13, Retrieved November 13, Retrieved October 18, Brotherhood of Steel Brotherhood of Steel Fallout: New Vegas Fallout Shelter Fallout